Connect the dots is a simple game we play with pencil on paper to outline a hidden image. We connect numbered dots, in order, with line segments. Most often, these connected edges form a non-intersecting loop that can be called a simple closed polyline path, a polygonal circuit, or just a polygon. The game can be played as well in 3-dimensional space, where the numbered dots can be chosen from an infinite regular array of points called a lattice. A familiar lattice is the cubic lattice, a 3-d version of square graph paper: its points determine the corners of neatly stacked cubes that fill space.
Instead of numbering dots to be connected, a polyline path can also be traced out (on the plane or in space) by giving a series of instructions for the pencil (or “turtle”) to follow: Move x units far in direction y, then Turn through angle z, then continue in a sequence of Moves and Turns for perhaps different x, y, and z values. In space, a Turn may also include a roll, like an acrobatic airplane move. To complete a circuit, the last Move connects the path to the starting point. In the plane, instructions that repeat exactly the same Moves and Turns trace out regular polygons: equilateral triangle, square, regular hexagon, etc. In space, polyline paths can dip and twist in many directions before completing a circuit.